← Gorelocker / Production notes

Gorelocker: initial technical overview

Gorelocker is a first-person roguelite in which you control a colossal mecha tasked with defending a lunar colony from an interdimensional invasion.

Its structure combines arena combat, survival, and progression between runs. Devil Daggers is a reference for its intensity, while the scale of the mecha and the volume of creatures give the project its own combat dynamic.

Fifth-generation graphics with Gen5 Toolkit

The game is being developed in Unity with Gen5 Toolkit, our free kit for producing graphics inspired by the fifth generation of consoles—more specifically, the original PlayStation.

The toolkit contains the retro visual pipeline used by the project itself. This also makes Gorelocker a real production environment for validating and evolving the tools we distribute free of charge to other Unity developers.

Boids and more than 1,500 simultaneous enemies

One of the prototype’s technical foundations is a boid system with custom behaviors. It can maintain more than 1,500 functional enemies at the same time, preserving collective motion while each group responds to rules specific to the invasion.

This scale is not only visual. It shapes the combat challenge: the player must read moving masses, identify changes in the swarm, and react without losing the feeling of being surrounded.

Future notes will break down the architecture behind these systems, the limits found during testing, and how Gen5 Toolkit is being used inside a complete production.